
The Ice Realm
King Azisis
Enthroned in the frozen dark of the far face, Azisis rules a realm that never sees its star. His court is carved into glacier stone, his authority kept by cold, silence and fear.

Kings, leviathans, walkers and war machines drawn from the Planet X concept art and storyboard decks.

The Ice Realm
Enthroned in the frozen dark of the far face, Azisis rules a realm that never sees its star. His court is carved into glacier stone, his authority kept by cold, silence and fear.

Beneath the Ice
A bioluminescent leviathan moving in the black oceans below the ice sheet — worshipped by some realms, hunted by others for the compounds that stabilise the Elixir.

The Desert Realm
Scaled, crowned and utterly without mercy, Ashoa commands the desert face of Islandia. His war with the ice realm has burned for generations over Elixir rights.

Desert Capital
The sandstone seat of the desert realm — spires, carved arches and banners over a city built around the refineries where raw Elixir is drawn from the ground.

The Open Sands
Enormous drifting grazers of the deep desert. Harmless until disturbed, they navigate by static charge and are the closest thing the sands have to weather.

War Machines
Armoured siege mechs fielded by the realm armies. Slow, immense, and built to break the Elixir convoys and the fortified refinery lines they defend.

The Old City
Masked assassins moving through the statue avenues of the old city. It is their blade that comes closest to ending King Anu, and their silence that protects the plot.
Story Background
A war for Eons for control of the Elixir — a longevity drug.